| 2026-08-09 | ab321db | Add archival clone notice to README | Teb |
| 2026-08-09 | a7cbfc8 | Merge pull request #149 from DramaticShape/1.8.1 | DramaticShape |
| 2026-08-09 | 12a1ab0 | iterate version | DramaticShape |
| 2026-08-09 | 2af88d0 | fix victory road statues | DramaticShape |
| 2026-08-08 | 47369c2 | fixed tops of walls in houses | DramaticShape |
| 2026-08-08 | 0a48f76 | Merge pull request #145 from luisgonzaleznf/fix/scene-shader-precision-love12 | DramaticShape |
| 2026-08-08 | bed08c6 | Merge pull request #146 from DramaticShape/1.8.1 | DramaticShape |
| 2026-08-08 | 787d93a | iterate version | DramaticShape |
| 2026-08-08 | c681167 | add doors to s/w/e sides of gate houses | DramaticShape |
| 2026-08-08 | 99de8c2 | update 2d shiny sprites and shiny animation | DramaticShape |
| 2026-08-09 | 2a924ea | fix scene shader under LOVE 12: qualify fireflyNight's precision | luisgonzaleznf |
| 2026-08-08 | 34e7da5 | v-grid toggle on battles | DramaticShape |
| 2026-08-08 | 9ddb940 | update 2d shiny sprites and shiny animation | DramaticShape |
| 2026-08-08 | c05c2ce | Merge pull request #125 from Code-Grub/fix/flat-top-rim-repeat | DramaticShape |
| 2026-08-08 | d6a9f10 | x | DramaticShape |
| 2026-08-08 | 4aeb0fc | Update version from 1.7.2 to 1.8.0 | DramaticShape |
| 2026-08-08 | 9be6888 | Merge pull request #143 from DramaticShape/shadow-toggle | DramaticShape |
| 2026-08-08 | 6482325 | remove fireflies | DramaticShape |
| 2026-08-08 | b8b2e0c | shiny capture | DramaticShape |
| 2026-08-08 | bee2250 | @ capture: open the shot 15% wider | DramaticShape |
| 2026-08-08 | 1f9a720 | lineup: shiny Lapras on the open sea (ROUTE_20 mid-water) | DramaticShape |
| 2026-08-08 | 55145e3 | cave lineup: Mewtwo and Articuno, each where it lives | DramaticShape |
| 2026-08-08 | 0091e6d | the sparkle was playing behind the transition wipe | DramaticShape |
| 2026-08-08 | 120f971 | capture drivers: real 1x, one window at a time | DramaticShape |
| 2026-08-08 | 322defb | size the sparkle to the Pokemon it belongs to | DramaticShape |
| 2026-08-08 | eb69bc7 | a rev bump has to actually reach the machines it was bumped for | DramaticShape |
| 2026-08-08 | b05c726 | a palette transform, and the sprite sheet it is for | DramaticShape |
| 2026-08-08 | 6b4dfe6 | shiny: tint from the body colour, and the fixes the screenshots found | DramaticShape |
| 2026-08-08 | de54e4e | fix canopy issue | DramaticShape |
| 2026-08-08 | 0d245c4 | Merge branch 'worktree-shiny-system' into shadow-toggle | DramaticShape |
| 2026-08-08 | 2907aba | new menus | DramaticShape |
| 2026-08-08 | c07aed2 | find the colour table relative to the mod, not the cwd | DramaticShape |
| 2026-08-08 | a3fb18a | shiny Pokemon, on by default | DramaticShape |
| 2026-08-08 | 66da6cb | fix catch regression + add new menus | DramaticShape |
| 2026-08-08 | 121c87b | fix back facade of buildings | DramaticShape |
| 2026-08-08 | dfe2f1a | fix regressions with freemove | DramaticShape |
| 2026-08-08 | 41f1f07 | grass sway during battles, fix south screen culling | DramaticShape |
| 2026-08-08 | 848c9cb | Merge pull request #142 from DramaticShape/dramatic_go_to_the_polls | DramaticShape |
| 2026-08-08 | 87a6c03 | add ball throw mechanic | DramaticShape |
| 2026-08-08 | f0d5ca5 | lets go | DramaticShape |
| 2026-08-08 | d5542f9 | Merge pull request #138 from daviDarthemis/dev | DramaticShape |
| 2026-08-07 | 063ce6e | Bump version from 1.7.1 to 1.7.2 | DramaticShape |
| 2026-08-07 | c9c5a89 | Merge pull request #119 from Elementalzx14/fix/ios-battle-hud | DramaticShape |
| 2026-08-07 | d86d387 | Merge pull request #139 from DramaticShape/stadium_fixes | DramaticShape |
| 2026-08-07 | 89fe722 | iterate version | DramaticShape |
| 2026-08-07 | 180dd39 | add render distance options | DramaticShape |
| 2026-08-07 | 67bbb3d | 3DS port boots :) | DramaticShape |
| 2026-08-07 | 4ee15c4 | Update README to include redistribution policy | DramaticShape |
| 2026-08-07 | 5a49793 | visual improvements to the grass | Davi D'artemis |
| 2026-08-07 | a46f194 | Visual improvements: grass movement | Davi D'artemis |
| 2026-08-06 | 301bd4c | Merge pull request #130 from DramaticShape/stadium_fixes | DramaticShape |
| 2026-08-06 | 55bc993 | fix battle rotations in vr | DramaticShape |
| 2026-08-06 | 6080531 | add diorama vr modes | DramaticShape |
| 2026-08-06 | 53fff76 | revert battle locations temporarily | DramaticShape |
| 2026-08-06 | 00f2b0b | Merge pull request #128 from DramaticShape/stadium_fixes | DramaticShape |
| 2026-08-06 | c8555e6 | update CUT tree voxelization and mansion computer desks | DramaticShape |
| 2026-08-06 | 91d9a37 | update voxelizations of celadon diner stools and tables. Update square table voxelization in celadon mansion. Update mansion computer desks | DramaticShape |
| 2026-08-06 | 20f9e19 | stop a flat top stamping its rim down the plateau | Code-Grub |
| 2026-08-06 | 0d0ec51 | Fix iOS battle HUD compositing | Alonso Avitia |
| 2026-08-06 | b50bbe0 | Merge pull request #111 from Code-Grub/fix/roof-surface-silhouette-cap | DramaticShape |
| 2026-08-06 | 9f74ea7 | Merge pull request #117 from DramaticShape/stadium_fixes | DramaticShape |
| 2026-08-06 | 442e9d2 | add fog/god rays to viridian forest | DramaticShape |
| 2026-08-05 | 6240b50 | update all battle locations | DramaticShape |
| 2026-08-05 | e14cf3d | Merge pull request #114 from DramaticShape/stadium_fixes | DramaticShape |
| 2026-08-05 | 77e0f93 | update compatibility | DramaticShape |
| 2026-08-05 | 20c9061 | Fix rendering for broken mons | DramaticShape |
| 2026-08-05 | dde0879 | keep a sloped roof's surface off its own outline cap | Code-Grub |
| 2026-08-05 | 9e54656 | Merge pull request #82 from luisgonzaleznf/fix/water-shader-effect-precision-love12 | DramaticShape |
| 2026-08-04 | 8ef4d29 | Merge pull request #98 from DramaticShape/dramatic-stadium | DramaticShape |
| 2026-08-04 | ca10a7b | update tests/lib | DramaticShape |
| 2026-08-04 | b2ccb14 | stadium menu item fix | DramaticShape |
| 2026-08-04 | 79f8a5d | update mod description again | DramaticShape |
| 2026-08-04 | edb9ccf | update mod description | DramaticShape |
| 2026-08-04 | b7ce0f2 | enforce 1.0 stadium rom | DramaticShape |
| 2026-08-04 | 7ce268e | fix arrival animation, fix pidgey regression | DramaticShape |
| 2026-08-04 | ecb0b57 | fix some issues, fail gracefully | DramaticShape |
| 2026-08-04 | 1915654 | file picker update | DramaticShape |
| 2026-08-04 | 0e22393 | add file picker for stadium | DramaticShape |
| 2026-08-04 | f21b3ee | add stadium extraction screen | DramaticShape |
| 2026-08-04 | bddb9de | fix animation glitching out | DramaticShape |
| 2026-08-04 | 74cc08f | dramatic stadium | DramaticShape |
| 2026-08-03 | 7b1ac9b | Merge pull request #87 from DramaticShape/3rd-person-camera | DramaticShape |
| 2026-08-03 | 08bcbf7 | Merge branch 'dev' into 3rd-person-camera | DramaticShape |
| 2026-08-03 | a3a7122 | bump version | DramaticShape |
| 2026-08-03 | 9577140 | patch holes on flower/grass models | DramaticShape |
| 2026-08-03 | 9542ba9 | cam control rotation in battle | DramaticShape |
| 2026-08-03 | f245e88 | add camcontrol module | DramaticShape |
| 2026-08-03 | c79ecbb | add camera zoom controls in overworld | DramaticShape |
| 2026-08-03 | 70243a4 | add third person mode | DramaticShape |
| 2026-08-03 | c6b38f8 | fix water shader under LOVE 12: make effect()'s parameter precision a define | luisgonzaleznf |
| 2026-08-02 | f5970d8 | Merge pull request #71 from DramaticShape/horde-mode | DramaticShape |
| 2026-08-02 | e3c13ed | add smooth turning, removing collision sound effect | DramaticShape |
| 2026-08-02 | 399a10a | Merge pull request #48 from castdrian/ios | DramaticShape |
| 2026-08-02 | c0c180f | horde mode initial commit | DramaticShape |
| 2026-08-02 | 2ce4458 | Merge pull request #64 from DramaticShape/pcvr | DramaticShape |
| 2026-08-02 | e8caa4f | final push | DramaticShape |
| 2026-08-02 | a8c2d8c | menu fix, sky rendering, pokedex size | DramaticShape |
| 2026-08-02 | 395f51d | fixed dll paths for vr | DramaticShape |
| 2026-08-02 | 1fa29a8 | update sky rendering, select button changes views | DramaticShape |
| 2026-08-02 | 44f729e | battle effect fixes | DramaticShape |
| 2026-08-02 | f1063ab | add vr | DramaticShape |
| 2026-08-02 | b0d37cd | Merge pull request #56 from DramaticShape/back-sprite-transparency-fix | DramaticShape |
| 2026-08-02 | 3f7210b | mobile spin fix | DramaticShape |
| 2026-08-02 | 9ef8644 | add first person mode | DramaticShape |
| 2026-08-02 | e6d4059 | fix water again on android | DramaticShape |
| 2026-08-02 | 1a283d6 | bump version | DramaticShape |
| 2026-08-02 | a7c9541 | pokecenter machines, water occlusion | DramaticShape |
| 2026-08-01 | 91cc2d6 | bills, pewter gym, register, celadon mansion, tables, garbage cans | DramaticShape |
| 2026-08-01 | c82598b | Merge pull request #51 from DramaticShape/back-sprite-transparency-fix | DramaticShape |
| 2026-08-01 | 47363b8 | iterate version | DramaticShape |
| 2026-08-01 | 752653e | update oak's pc | DramaticShape |
| 2026-08-01 | 6887f5d | updates to oak's lab | DramaticShape |
| 2026-08-01 | a140980 | seal transparent back sprites | DramaticShape |
| 2026-08-01 | 3cd3fe4 | fix(ios): preserve battle hud colors | Adrian Castro |
| 2026-08-01 | acb2ead | fix(ios): use decal shadows on Metal | Adrian Castro |
| 2026-08-01 | 1a69489 | fix(ios): pin voxel render target scale | Adrian Castro |
| 2026-08-01 | eb231d2 | Merge pull request #46 from DramaticShape/water-reflections | DramaticShape |
| 2026-08-01 | 980383b | update battle water | DramaticShape |
| 2026-08-01 | 22b58e2 | fix android water shading | DramaticShape |
| 2026-07-31 | 98f7419 | fix water for android glsl shaders | DramaticShape |
| 2026-07-31 | 92fef2a | update for modkit update | DramaticShape |
| 2026-07-31 | 8f38aeb | water updates | DramaticShape |
| 2026-07-31 | 9a94418 | first pass at water | DramaticShape |
| 2026-07-31 | 7f76caa | Merge pull request #35 from DramaticShape/mobile-dpi-fix | DramaticShape |
| 2026-07-31 | be2f046 | Merge branch 'mobile-dpi-fix' of https://github.com/DramaticShape/DramaticShapeVoxelMod into mobile-dpi-fix | DramaticShape |
| 2026-07-31 | 8728783 | account for dpi issues on updated 3d battles | DramaticShape |
| 2026-07-31 | 731ecd9 | Merge pull request #34 from DramaticShape/mobile-dpi-fix | DramaticShape |
| 2026-07-31 | 851f36d | Merge pull request #33 from DramaticShape/master | DramaticShape |
| 2026-07-31 | 775757b | account for dpi issues on updated 3d battles | DramaticShape |
| 2026-07-30 | 20f1807 | Merge pull request #25 from DramaticShape/back-sprite-battles | DramaticShape |
| 2026-07-30 | 4da8e5d | add day/night filter to 2d | DramaticShape |
| 2026-07-30 | 3eb62a5 | Merge pull request #24 from DramaticShape/back-sprite-battles | DramaticShape |
| 2026-07-30 | 26d1d96 | hide tilt/gbcfx | DramaticShape |
| 2026-07-30 | d9a000d | add back sprite option for 3d battles | DramaticShape |
| 2026-07-30 | f12b564 | moved route 1 battle location again, added transparency to bottom battle menu | DramaticShape |
| 2026-07-30 | d1a1c69 | Merge pull request #16 from DramaticShape/android-night-cycle-fix | DramaticShape |
| 2026-07-30 | 500556c | iterate version to 1.2.1 | DramaticShape |
| 2026-07-30 | e621c28 | Merge pull request #15 from DramaticShape/android-night-cycle-fix | DramaticShape |
| 2026-07-30 | eabc8af | android fix for day night cycle issue | DramaticShape |
| 2026-07-29 | 785838e | Merge pull request #14 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-29 | 14f844a | fix issue with fight transition in oak's lab | DramaticShape |
| 2026-07-29 | cb325af | Merge pull request #13 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-29 | 50f8f6b | Merge branch '3d-battle-mod' of https://github.com/DramaticShape/DramaticShapeVoxelMod into 3d-battle-mod | DramaticShape |
| 2026-07-29 | 284172d | add clock sync option | DramaticShape |
| 2026-07-29 | 6d27d91 | fix glinting on windows and striping | DramaticShape |
| 2026-07-29 | e898ced | Merge pull request #12 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-29 | f2a18b6 | Merge branch 'master' into 3d-battle-mod | DramaticShape |
| 2026-07-29 | 5ff56ea | bump version | DramaticShape |
| 2026-07-29 | 99e18f7 | set viridian to night time lighting | DramaticShape |
| 2026-07-29 | 9c263f0 | glass masking | DramaticShape |
| 2026-07-29 | 7e3245a | more shadow fixes, fix tree borders | DramaticShape |
| 2026-07-29 | 18857e0 | fixed disconnected shadows | DramaticShape |
| 2026-07-29 | f841378 | add day night cycle | DramaticShape |
| 2026-07-29 | 6d7a93d | remove voxel grid from overworld sprites | DramaticShape |
| 2026-07-29 | e14953c | mitigate diagonal shadow artifacts | DramaticShape |
| 2026-07-29 | 8dc046f | add skybox | DramaticShape |
| 2026-07-29 | c3ba10e | added battle transition into overworld | DramaticShape |
| 2026-07-29 | 41a86b5 | second pass at indigo plateau | DramaticShape |
| 2026-07-29 | 9a34ba9 | force 3d battle ui, initial victory road updates | DramaticShape |
| 2026-07-29 | 097bdcd | fix poke mart back wall | DramaticShape |
| 2026-07-29 | e838ff4 | made cash register a sprite | DramaticShape |
| 2026-07-29 | 8e7a800 | fix couch man | DramaticShape |
| 2026-07-29 | 5ea70a2 | update route one battle location | DramaticShape |
| 2026-07-29 | 60d5362 | fix couch man | DramaticShape |
| 2026-07-29 | 3c1781f | fix vertical line in battle sprites | DramaticShape |
| 2026-07-28 | b21fd46 | Remove battle staging details from README | DramaticShape |
| 2026-07-28 | 917fbac | Merge pull request #7 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-28 | 0f303e7 | bump required version to 0.1.32 | DramaticShape |
| 2026-07-28 | d8d1d7e | fix white screen flash on shake on versions > 1.3.0 | DramaticShape |
| 2026-07-28 | 4e6aa30 | Merge pull request #6 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-28 | 2e0ae37 | fixed full screen flashing in battles | DramaticShape |
| 2026-07-28 | 9207712 | Merge pull request #5 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-28 | 2447046 | set FULL tilt to 35 | DramaticShape |
| 2026-07-28 | 458a1d7 | Merge pull request #4 from DramaticShape/3d-battle-mod | DramaticShape |
| 2026-07-28 | 5781c28 | added FULL menu option for voxel mod | DramaticShape |
| 2026-07-28 | 6280cdf | Added overworld battles | DramaticShape |
| 2026-07-27 | acc66b5 | Merge pull request #3 from DramaticShape/20260726_various_fixes | DramaticShape |
| 2026-07-27 | d464751 | probe comment no longer spells out the ROM cache path | DramaticShape |
| 2026-07-27 | 894a4b4 | Merge pull request #2 from DramaticShape/20260726_various_fixes | DramaticShape |
| 2026-07-27 | 6d7e1c5 | gym entrance mat lies flat; fence posts never ride a support | DramaticShape |
| 2026-07-27 | 56a32f1 | console class: a machine on furniture, without the furniture's edging | DramaticShape |
| 2026-07-27 | 8b73cbd | keep the block-edit hook in the mod, not in the engine | DramaticShape |
| 2026-07-27 | d229622 | conditional pins must not mark the shared class shape authored | DramaticShape |
| 2026-07-27 | 326c595 | characters are flat sprite cards; drop the voxelized sprite path | DramaticShape |
| 2026-07-27 | 2a4269b | Merge pull request #1 from DramaticShape/20260726_various_fixes | DramaticShape |
| 2026-07-27 | 2ff518a | stop a second tower stamping behind the Pokemon Tower | DramaticShape |
| 2026-07-27 | 0b8730f | rejoin the Pokemon Tower across the LAVENDER_TOWN / ROUTE_10 seam | DramaticShape |
| 2026-07-27 | cf25f54 | add a building-placement probe, with its own caveat | DramaticShape |
| 2026-07-27 | 89b6c85 | 1.0.6: conditional pins, Pokemon Tower, plateau statues, cave elevation | DramaticShape |
| 2026-07-27 | 7f41f32 | one standing clump per grass tile; ledge pillars at ledge height | DramaticShape |
| 2026-07-27 | be02443 | Merge branch 'worktree-viridian-forest' into 20260726_various_fixes | DramaticShape |
| 2026-07-27 | 0ba9109 | 1.0.5: furnish every remaining interior | DramaticShape |
| 2026-07-27 | 5712f85 | one tall hull per forest tree; project stump ring faces onto round tops | DramaticShape |
| 2026-07-27 | d94b4dc | grow Viridian Forest real trees, stumps and signs | DramaticShape |
| 2026-07-27 | 7b727aa | furnish the Poke Marts to the finished interiors' standard | DramaticShape |
| 2026-07-27 | c8a432e | changelog: the trim-foot repeat fix | DramaticShape |
| 2026-07-27 | cbcffee | read repeats through a one-row trim foot: no more cliff fins | DramaticShape |
| 2026-07-27 | da0fc49 | level the cliff mounds: pin the east slope chain, region-adopt doorways | DramaticShape |
| 2026-07-27 | 5a94dfe | keep edge-row buildings' eave overhangs across the seam | DramaticShape |
| 2026-07-27 | 0bc3d3f | Merge branch 'worktree-dramatic-shape-water-facades' into 20260726_various_fixes | DramaticShape |
| 2026-07-27 | dcf078c | 1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refresh | DramaticShape |
| 2026-07-27 | cd3c430 | fix shoreline slits beside claimed tiles and dropped edge-row facades | DramaticShape |
| 2026-07-26 | fdcd5f1 | fix flowers | DramaticShape |
| 2026-07-26 | 251bf85 | added player silhouette when passing in front of buildings | DramaticShape |
| 2026-07-26 | cec3d5e | fixed scaling issue on android | DramaticShape |
| 2026-07-26 | cc134a2 | version to 1.0.1 with water fixes | DramaticShape |
| 2026-07-26 | 08246b0 | fixed water not animating in red++ | DramaticShape |
| 2026-07-26 | 8de6c36 | add gitignore | DramaticShape |
| 2026-07-26 | 39e855d | update readme, mod card | DramaticShape |
| 2026-07-26 | 7046ead | fix versioning, add sky blue on 75 degree tilt | DramaticShape |
| 2026-07-26 | ccc0105 | fixed pallette transitioning errors | DramaticShape |
| 2026-07-26 | aa49898 | updated tests | DramaticShape |
| 2026-07-26 | 702d804 | initial commit | DramaticShape |