DramaticShapeVoxelMod archival mirror · read-only

Commit log

213 commits on dev, newest first.

DateCommitSubjectAuthor
2026-08-09ab321dbAdd archival clone notice to READMETeb
2026-08-09a7cbfc8Merge pull request #149 from DramaticShape/1.8.1DramaticShape
2026-08-0912a1ab0iterate versionDramaticShape
2026-08-092af88d0fix victory road statuesDramaticShape
2026-08-0847369c2fixed tops of walls in housesDramaticShape
2026-08-080a48f76Merge pull request #145 from luisgonzaleznf/fix/scene-shader-precision-love12DramaticShape
2026-08-08bed08c6Merge pull request #146 from DramaticShape/1.8.1DramaticShape
2026-08-08787d93aiterate versionDramaticShape
2026-08-08c681167add doors to s/w/e sides of gate housesDramaticShape
2026-08-0899de8c2update 2d shiny sprites and shiny animationDramaticShape
2026-08-092a924eafix scene shader under LOVE 12: qualify fireflyNight's precisionluisgonzaleznf
2026-08-0834e7da5v-grid toggle on battlesDramaticShape
2026-08-089ddb940update 2d shiny sprites and shiny animationDramaticShape
2026-08-08c05c2ceMerge pull request #125 from Code-Grub/fix/flat-top-rim-repeatDramaticShape
2026-08-08d6a9f10xDramaticShape
2026-08-084aeb0fcUpdate version from 1.7.2 to 1.8.0DramaticShape
2026-08-089be6888Merge pull request #143 from DramaticShape/shadow-toggleDramaticShape
2026-08-086482325remove firefliesDramaticShape
2026-08-08b8b2e0cshiny captureDramaticShape
2026-08-08bee2250@ capture: open the shot 15% widerDramaticShape
2026-08-081f9a720lineup: shiny Lapras on the open sea (ROUTE_20 mid-water)DramaticShape
2026-08-0855145e3cave lineup: Mewtwo and Articuno, each where it livesDramaticShape
2026-08-080091e6dthe sparkle was playing behind the transition wipeDramaticShape
2026-08-08120f971capture drivers: real 1x, one window at a timeDramaticShape
2026-08-08322defbsize the sparkle to the Pokemon it belongs toDramaticShape
2026-08-08eb69bc7a rev bump has to actually reach the machines it was bumped forDramaticShape
2026-08-08b05c726a palette transform, and the sprite sheet it is forDramaticShape
2026-08-086b4dfe6shiny: tint from the body colour, and the fixes the screenshots foundDramaticShape
2026-08-08de54e4efix canopy issueDramaticShape
2026-08-080d245c4Merge branch 'worktree-shiny-system' into shadow-toggleDramaticShape
2026-08-082907abanew menusDramaticShape
2026-08-08c07aed2find the colour table relative to the mod, not the cwdDramaticShape
2026-08-08a3fb18ashiny Pokemon, on by defaultDramaticShape
2026-08-0866da6cbfix catch regression + add new menusDramaticShape
2026-08-08121c87bfix back facade of buildingsDramaticShape
2026-08-08dfe2f1afix regressions with freemoveDramaticShape
2026-08-0841f1f07grass sway during battles, fix south screen cullingDramaticShape
2026-08-08848c9cbMerge pull request #142 from DramaticShape/dramatic_go_to_the_pollsDramaticShape
2026-08-0887a6c03add ball throw mechanicDramaticShape
2026-08-08f0d5ca5lets goDramaticShape
2026-08-08d5542f9Merge pull request #138 from daviDarthemis/devDramaticShape
2026-08-07063ce6eBump version from 1.7.1 to 1.7.2DramaticShape
2026-08-07c9c5a89Merge pull request #119 from Elementalzx14/fix/ios-battle-hudDramaticShape
2026-08-07d86d387Merge pull request #139 from DramaticShape/stadium_fixesDramaticShape
2026-08-0789fe722iterate versionDramaticShape
2026-08-07180dd39add render distance optionsDramaticShape
2026-08-0767bbb3d3DS port boots :)DramaticShape
2026-08-074ee15c4Update README to include redistribution policyDramaticShape
2026-08-075a49793visual improvements to the grassDavi D'artemis
2026-08-07a46f194Visual improvements: grass movementDavi D'artemis
2026-08-06301bd4cMerge pull request #130 from DramaticShape/stadium_fixesDramaticShape
2026-08-0655bc993fix battle rotations in vrDramaticShape
2026-08-066080531add diorama vr modesDramaticShape
2026-08-0653fff76revert battle locations temporarilyDramaticShape
2026-08-0600f2b0bMerge pull request #128 from DramaticShape/stadium_fixesDramaticShape
2026-08-06c8555e6update CUT tree voxelization and mansion computer desksDramaticShape
2026-08-0691d9a37update voxelizations of celadon diner stools and tables. Update square table voxelization in celadon mansion. Update mansion computer desksDramaticShape
2026-08-0620f9e19stop a flat top stamping its rim down the plateauCode-Grub
2026-08-060d0ec51Fix iOS battle HUD compositingAlonso Avitia
2026-08-06b50bbe0Merge pull request #111 from Code-Grub/fix/roof-surface-silhouette-capDramaticShape
2026-08-069f74ea7Merge pull request #117 from DramaticShape/stadium_fixesDramaticShape
2026-08-06442e9d2add fog/god rays to viridian forestDramaticShape
2026-08-056240b50update all battle locationsDramaticShape
2026-08-05e14cf3dMerge pull request #114 from DramaticShape/stadium_fixesDramaticShape
2026-08-0577e0f93update compatibilityDramaticShape
2026-08-0520c9061Fix rendering for broken monsDramaticShape
2026-08-05dde0879keep a sloped roof's surface off its own outline capCode-Grub
2026-08-059e54656Merge pull request #82 from luisgonzaleznf/fix/water-shader-effect-precision-love12DramaticShape
2026-08-048ef4d29Merge pull request #98 from DramaticShape/dramatic-stadiumDramaticShape
2026-08-04ca10a7bupdate tests/libDramaticShape
2026-08-04b2ccb14stadium menu item fixDramaticShape
2026-08-0479f8a5dupdate mod description againDramaticShape
2026-08-04edb9ccfupdate mod descriptionDramaticShape
2026-08-04b7ce0f2enforce 1.0 stadium romDramaticShape
2026-08-047ce268e fix arrival animation, fix pidgey regressionDramaticShape
2026-08-04ecb0b57fix some issues, fail gracefullyDramaticShape
2026-08-041915654file picker updateDramaticShape
2026-08-040e22393add file picker for stadiumDramaticShape
2026-08-04f21b3eeadd stadium extraction screenDramaticShape
2026-08-04bddb9defix animation glitching outDramaticShape
2026-08-0474cc08fdramatic stadiumDramaticShape
2026-08-037b1ac9bMerge pull request #87 from DramaticShape/3rd-person-cameraDramaticShape
2026-08-0308bcbf7Merge branch 'dev' into 3rd-person-cameraDramaticShape
2026-08-03a3a7122bump versionDramaticShape
2026-08-039577140patch holes on flower/grass modelsDramaticShape
2026-08-039542ba9cam control rotation in battleDramaticShape
2026-08-03f245e88add camcontrol moduleDramaticShape
2026-08-03c79ecbbadd camera zoom controls in overworldDramaticShape
2026-08-0370243a4add third person modeDramaticShape
2026-08-03c6b38f8fix water shader under LOVE 12: make effect()'s parameter precision a defineluisgonzaleznf
2026-08-02f5970d8Merge pull request #71 from DramaticShape/horde-modeDramaticShape
2026-08-02e3c13edadd smooth turning, removing collision sound effectDramaticShape
2026-08-02399a10aMerge pull request #48 from castdrian/iosDramaticShape
2026-08-02c0c180fhorde mode initial commitDramaticShape
2026-08-022ce4458Merge pull request #64 from DramaticShape/pcvrDramaticShape
2026-08-02e8caa4ffinal pushDramaticShape
2026-08-02a8c2d8cmenu fix, sky rendering, pokedex sizeDramaticShape
2026-08-02395f51dfixed dll paths for vrDramaticShape
2026-08-021fa29a8 update sky rendering, select button changes viewsDramaticShape
2026-08-0244f729ebattle effect fixesDramaticShape
2026-08-02f1063abadd vrDramaticShape
2026-08-02b0d37cdMerge pull request #56 from DramaticShape/back-sprite-transparency-fixDramaticShape
2026-08-023f7210bmobile spin fixDramaticShape
2026-08-029ef8644add first person modeDramaticShape
2026-08-02e6d4059fix water again on androidDramaticShape
2026-08-021a283d6bump versionDramaticShape
2026-08-02a7c9541pokecenter machines, water occlusionDramaticShape
2026-08-0191cc2d6bills, pewter gym, register, celadon mansion, tables, garbage cansDramaticShape
2026-08-01c82598bMerge pull request #51 from DramaticShape/back-sprite-transparency-fixDramaticShape
2026-08-0147363b8iterate versionDramaticShape
2026-08-01752653eupdate oak's pcDramaticShape
2026-08-016887f5dupdates to oak's labDramaticShape
2026-08-01a140980seal transparent back spritesDramaticShape
2026-08-013cd3fe4fix(ios): preserve battle hud colorsAdrian Castro
2026-08-01acb2eadfix(ios): use decal shadows on MetalAdrian Castro
2026-08-011a69489fix(ios): pin voxel render target scaleAdrian Castro
2026-08-01eb231d2Merge pull request #46 from DramaticShape/water-reflectionsDramaticShape
2026-08-01980383bupdate battle waterDramaticShape
2026-08-0122b58e2fix android water shadingDramaticShape
2026-07-3198f7419fix water for android glsl shadersDramaticShape
2026-07-3192fef2aupdate for modkit updateDramaticShape
2026-07-318f38aebwater updatesDramaticShape
2026-07-319a94418first pass at waterDramaticShape
2026-07-317f76caaMerge pull request #35 from DramaticShape/mobile-dpi-fixDramaticShape
2026-07-31be2f046Merge branch 'mobile-dpi-fix' of https://github.com/DramaticShape/DramaticShapeVoxelMod into mobile-dpi-fixDramaticShape
2026-07-318728783account for dpi issues on updated 3d battlesDramaticShape
2026-07-31731ecd9Merge pull request #34 from DramaticShape/mobile-dpi-fixDramaticShape
2026-07-31851f36dMerge pull request #33 from DramaticShape/masterDramaticShape
2026-07-31775757baccount for dpi issues on updated 3d battlesDramaticShape
2026-07-3020f1807Merge pull request #25 from DramaticShape/back-sprite-battlesDramaticShape
2026-07-304da8e5dadd day/night filter to 2dDramaticShape
2026-07-303eb62a5Merge pull request #24 from DramaticShape/back-sprite-battlesDramaticShape
2026-07-3026d1d96hide tilt/gbcfxDramaticShape
2026-07-30d9a000dadd back sprite option for 3d battlesDramaticShape
2026-07-30f12b564moved route 1 battle location again, added transparency to bottom battle menuDramaticShape
2026-07-30d1a1c69Merge pull request #16 from DramaticShape/android-night-cycle-fixDramaticShape
2026-07-30500556citerate version to 1.2.1DramaticShape
2026-07-30e621c28Merge pull request #15 from DramaticShape/android-night-cycle-fixDramaticShape
2026-07-30eabc8afandroid fix for day night cycle issueDramaticShape
2026-07-29785838eMerge pull request #14 from DramaticShape/3d-battle-modDramaticShape
2026-07-2914f844afix issue with fight transition in oak's labDramaticShape
2026-07-29cb325afMerge pull request #13 from DramaticShape/3d-battle-modDramaticShape
2026-07-2950f8f6bMerge branch '3d-battle-mod' of https://github.com/DramaticShape/DramaticShapeVoxelMod into 3d-battle-modDramaticShape
2026-07-29284172dadd clock sync optionDramaticShape
2026-07-296d27d91fix glinting on windows and stripingDramaticShape
2026-07-29e898cedMerge pull request #12 from DramaticShape/3d-battle-modDramaticShape
2026-07-29f2a18b6Merge branch 'master' into 3d-battle-modDramaticShape
2026-07-295ff56eabump versionDramaticShape
2026-07-2999e18f7set viridian to night time lightingDramaticShape
2026-07-299c263f0glass maskingDramaticShape
2026-07-297e3245amore shadow fixes, fix tree bordersDramaticShape
2026-07-2918857e0fixed disconnected shadowsDramaticShape
2026-07-29f841378add day night cycleDramaticShape
2026-07-296d7a93dremove voxel grid from overworld spritesDramaticShape
2026-07-29e14953cmitigate diagonal shadow artifactsDramaticShape
2026-07-298dc046fadd skyboxDramaticShape
2026-07-29c3ba10eadded battle transition into overworldDramaticShape
2026-07-2941a86b5second pass at indigo plateauDramaticShape
2026-07-299a34ba9force 3d battle ui, initial victory road updatesDramaticShape
2026-07-29097bdcdfix poke mart back wallDramaticShape
2026-07-29e838ff4made cash register a spriteDramaticShape
2026-07-298e7a800fix couch manDramaticShape
2026-07-295ea70a2update route one battle locationDramaticShape
2026-07-2960d5362fix couch manDramaticShape
2026-07-293c1781ffix vertical line in battle spritesDramaticShape
2026-07-28b21fd46Remove battle staging details from READMEDramaticShape
2026-07-28917fbacMerge pull request #7 from DramaticShape/3d-battle-modDramaticShape
2026-07-280f303e7bump required version to 0.1.32DramaticShape
2026-07-28d8d1d7efix white screen flash on shake on versions > 1.3.0DramaticShape
2026-07-284e6aa30Merge pull request #6 from DramaticShape/3d-battle-modDramaticShape
2026-07-282e0ae37 fixed full screen flashing in battlesDramaticShape
2026-07-289207712Merge pull request #5 from DramaticShape/3d-battle-modDramaticShape
2026-07-282447046set FULL tilt to 35DramaticShape
2026-07-28458a1d7Merge pull request #4 from DramaticShape/3d-battle-modDramaticShape
2026-07-285781c28added FULL menu option for voxel modDramaticShape
2026-07-286280cdfAdded overworld battlesDramaticShape
2026-07-27acc66b5Merge pull request #3 from DramaticShape/20260726_various_fixesDramaticShape
2026-07-27d464751probe comment no longer spells out the ROM cache pathDramaticShape
2026-07-27894a4b4Merge pull request #2 from DramaticShape/20260726_various_fixesDramaticShape
2026-07-276d7e1c5gym entrance mat lies flat; fence posts never ride a supportDramaticShape
2026-07-2756a32f1console class: a machine on furniture, without the furniture's edgingDramaticShape
2026-07-278b73cbdkeep the block-edit hook in the mod, not in the engineDramaticShape
2026-07-27d229622conditional pins must not mark the shared class shape authoredDramaticShape
2026-07-27326c595characters are flat sprite cards; drop the voxelized sprite pathDramaticShape
2026-07-272a4269bMerge pull request #1 from DramaticShape/20260726_various_fixesDramaticShape
2026-07-272ff518astop a second tower stamping behind the Pokemon TowerDramaticShape
2026-07-270b8730frejoin the Pokemon Tower across the LAVENDER_TOWN / ROUTE_10 seamDramaticShape
2026-07-27cf25f54add a building-placement probe, with its own caveatDramaticShape
2026-07-2789b6c851.0.6: conditional pins, Pokemon Tower, plateau statues, cave elevationDramaticShape
2026-07-277f41f32one standing clump per grass tile; ledge pillars at ledge heightDramaticShape
2026-07-27be02443Merge branch 'worktree-viridian-forest' into 20260726_various_fixesDramaticShape
2026-07-270ba91091.0.5: furnish every remaining interiorDramaticShape
2026-07-275712f85one tall hull per forest tree; project stump ring faces onto round topsDramaticShape
2026-07-27d94b4dcgrow Viridian Forest real trees, stumps and signsDramaticShape
2026-07-277b727aafurnish the Poke Marts to the finished interiors' standardDramaticShape
2026-07-27c8a432echangelog: the trim-foot repeat fixDramaticShape
2026-07-27cbcffeeread repeats through a one-row trim foot: no more cliff finsDramaticShape
2026-07-27da0fc49level the cliff mounds: pin the east slope chain, region-adopt doorwaysDramaticShape
2026-07-275a94dfekeep edge-row buildings' eave overhangs across the seamDramaticShape
2026-07-270bc3d3fMerge branch 'worktree-dramatic-shape-water-facades' into 20260726_various_fixesDramaticShape
2026-07-27dcf078c1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refreshDramaticShape
2026-07-27cd3c430fix shoreline slits beside claimed tiles and dropped edge-row facadesDramaticShape
2026-07-26fdcd5f1fix flowersDramaticShape
2026-07-26251bf85added player silhouette when passing in front of buildingsDramaticShape
2026-07-26cec3d5efixed scaling issue on androidDramaticShape
2026-07-26cc134a2version to 1.0.1 with water fixesDramaticShape
2026-07-2608246b0fixed water not animating in red++DramaticShape
2026-07-268de6c36add gitignoreDramaticShape
2026-07-2639e855dupdate readme, mod cardDramaticShape
2026-07-267046eadfix versioning, add sky blue on 75 degree tiltDramaticShape
2026-07-26ccc0105fixed pallette transitioning errorsDramaticShape
2026-07-26aa49898updated testsDramaticShape
2026-07-26702d804initial commitDramaticShape