DramaticShapeVoxelMod archival mirror · read-only
92fef2a37e6b6cc9913199d90a0a8865682af573

update for modkit update

DramaticShape · 2026-07-31 · parent 8f38aeb36e

update for modkit update

Changed files

manifest.json | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

Diff

diff --git a/manifest.json b/manifest.json
index 92602fa..157448b 100644
--- a/manifest.json
+++ b/manifest.json
@@ -15,5 +15,6 @@
     "engine_internals"
   ],
   "affects_link": false,
-  "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands."
+  "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
+  "github": "DramaticShape/DramaticShapeVoxelMod"
 }