add doors to s/w/e sides of gate houses
DramaticShape · 2026-08-08 ·
parent 99de8c2760
add doors to s/w/e sides of gate houses
Changed files
lib/Buildings.lua | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
Diff
diff --git a/lib/Buildings.lua b/lib/Buildings.lua
index 46f89a8..d90971f 100644
--- a/lib/Buildings.lua
+++ b/lib/Buildings.lua
@@ -1633,7 +1633,13 @@ end
-- The south face is skipped whether or not it is drawn: it is the one face
-- the drawing states in full, so anything it needs it already has.
local function sideDoorsAt(map, tileset, tx, ty, bw, bh)
- local defs = _G.Game and Game.data and Game.data.maps
+ -- through the module, NOT a global: `Game` is a local everywhere in the
+ -- engine (`local Game = require("src.core.Game")` in a dozen files) and
+ -- reading `_G.Game` came back nil every time -- which fails silently and
+ -- exactly like the feature being off, because a nil map table is also
+ -- what a headless build legitimately has.
+ local ok, G = pcall(require, "src.core.Game")
+ local defs = ok and G and G.data and G.data.maps
local warps = map.def and map.def.warps
if not (defs and warps and warps[1]) then return nil end
if not Buildings.sideDoorCell(tileset.id) then return nil end