DramaticShapeVoxelMod archival mirror · read-only
edb9ccfffee96bc87574aa26e7b9ce06ef735068

update mod description

DramaticShape · 2026-08-04 · parent b7ce0f21d5

update mod description

Changed files

manifest.json | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

Diff

diff --git a/manifest.json b/manifest.json
index 8ddd77d..0088897 100644
--- a/manifest.json
+++ b/manifest.json
@@ -15,6 +15,6 @@
     "engine_internals"
   ],
   "affects_link": false,
-  "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. The 3D-BTL row is five rungs across two choices: 2D-3D stands the game's own battle pics up as cards and STADIUM replaces them with the Pokemon Stadium battle models -- 148 of the 151 species, animated, playing the animation the move being used calls for -- while A stages the fight on the map and B on two carried discs against the sky, which works on every map including the ones with nowhere to put a fight. The STADIUM rungs need a Pokemon Stadium (US) 1.0 ROM of your own -- no other version works, the reader is keyed to that one cartridge: import it with the system file picker from the STADIUM ROM row on the OPTIONS menu, or drop it in a baseroms/ folder, and the models build themselves out of it on a loading screen. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
+  "description": "Draws the overworld as a 3D diorama -- extruded terrain, depth-buffered occlusion so buildings really hide what is behind them, voxel characters, cast shadows, reflective water, a day/night cycle and a tilt-shift miniature pass -- with optional first-person, third-person and VR cameras. Battles are fought out there too, shot over the shoulder with a depth-of-field pass, standing either the game's own battle sprites or the Pokemon Stadium 3D models on the map or on a pair of discs against the sky.",
   "github": "DramaticShape/DramaticShapeVoxelMod"
 }