build.py
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#!/usr/bin/env python3 """ End-to-end export: baserom.z64 -> glb / textures / viewer payloads / manifests. model_extract/pipeline/build.py [--rom PATH] [--out DIR] [options] Stdlib only. Nothing here needs `make init`, splat or crunch64 -- the ROM is read, decompressed and parsed directly. Options: --no-js skip the viewer payloads and viewer.html --no-glb skip the glTF binaries and PNG dumps --no-effects skip the generated fire/gas stand-ins --only N[,N] restrict to these model file numbers (for quick iteration) """ import base64 import collections import json import math import os import sys HERE = os.path.dirname(os.path.abspath(__file__)) sys.path.insert(0, HERE) REPO = os.path.abspath(os.path.join(HERE, '..', '..')) import battle import effects as fx_gen import fragment import glb as glb_mod import rom as rom_mod N_POKEMON = 151 EXTRA_NAMES = {152: 'Surfing Pikachu'} # only the one identified with confidence # Where to look for the ROM, in order. model_extract/baseroms/ comes first so the # folder can stand on its own; the repo's own baseroms/ is the fallback. BASEROMS = os.path.join(os.path.dirname(HERE), 'baseroms') ROM_CANDIDATES = [ os.path.join(BASEROMS, 'baserom.z64'), os.path.join(BASEROMS, 'us', 'baserom.z64'), os.path.join(REPO, 'baseroms', 'us', 'baserom.z64'), ] def find_rom(): for p in ROM_CANDIDATES: if os.path.exists(p): return p if os.path.isdir(BASEROMS): # any ROM dropped in the folder for f in sorted(os.listdir(BASEROMS)): if f.lower().endswith(('.z64', '.n64', '.v64')): return os.path.join(BASEROMS, f) return None # --------------------------------------------------------------- bind extent def bind_extent(data): """World-space bounding box of the bind pose, used to size the effects.""" def trs(t, r, s): S = lambda v: math.sin(v / 32768 * math.pi) C = lambda v: math.cos(v / 32768 * math.pi) sx, cx = S(r[0]), C(r[0]); sy, cy = S(r[1]), C(r[1]); sz, cz = S(r[2]), C(r[2]) return [cy*cz*s[0], cy*sz*s[0], -sy*s[0], 0, (sx*sy*cz-cx*sz)*s[1], (sx*sy*sz+cx*cz)*s[1], sx*cy*s[1], 0, (cx*sy*cz+sx*sz)*s[2], (cx*sy*sz-sx*cz)*s[2], cx*cy*s[2], 0, t[0], t[1], t[2], 1] def mul(a, b): r = [0]*16 for c in range(4): for i in range(4): r[c*4+i] = a[i]*b[c*4] + a[4+i]*b[c*4+1] + a[8+i]*b[c*4+2] + a[12+i]*b[c*4+3] return r root = trs([0, 0, 0], [0, 0, 0], data['rootScale']) acc, uns, mats = [], [], [] for b in data['bones']: pa = acc[b['parent']] if b['parent'] >= 0 else [1.0, 1.0, 1.0] pu = uns[b['parent']] if b['parent'] >= 0 else root u = mul(pu, trs([b['t'][k]*pa[k] for k in range(3)], b['r'], [1, 1, 1])) a = [pa[k]*b['s'][k] for k in range(3)] m = list(u) for k in range(4): m[k] *= a[0]; m[4+k] *= a[1]; m[8+k] *= a[2] acc.append(a); uns.append(u); mats.append(m) lo = [1e9]*3; hi = [-1e9]*3 for p in data['prims']: for i, bi in enumerate(p['skin']): m = mats[bi] x, y, z = p['pos'][i*3:i*3+3] w = (m[0]*x+m[4]*y+m[8]*z+m[12], m[1]*x+m[5]*y+m[9]*z+m[13], m[2]*x+m[6]*y+m[10]*z+m[14]) for k in range(3): lo[k] = min(lo[k], w[k]); hi[k] = max(hi[k], w[k]) # height, not the largest dimension: sizing off the max would scale Moltres' # flames to its wingspan extent = (hi[1] - lo[1]) if lo[0] <= hi[0] else 1.0 # how much each bone scales its own local space, so effects can compensate scales = [math.sqrt(m[0]*m[0] + m[1]*m[1] + m[2]*m[2]) for m in mats] return extent, scales # ------------------------------------------------------------ animation names # Which context name wins when several claim the same animation. The battle # table points many slots at one clip, and these are the ones worth naming. NAME_PREF = ['idle', 'attack_default', 'faint', 'entrance', 'struggle', 'flinch'] def label_animations(data, rows, moves): """Name each animation after what the battle table uses it for, and pair it with the texture animation that table most often sets alongside it. Mutates `data['anims']`, giving each a `name` and an `aux`, and hands back the per-animation context and move lists the manifest reports. Factored out of main() because the mod's packer (tools/stadium_pack.py) has to label them exactly the same way for its output to be comparable with the Lua extractor that reads the same ROM at runtime. """ entries = [r[0] for r in rows] aux = [r[1] for r in rows] uses = [[] for _ in data['anims']] move_uses = [[] for _ in data['anims']] for e, ai in enumerate(entries): if ai >= len(uses): continue if e < battle.N_MOVES: move_uses[ai].append(moves[e + 1]) elif e in battle.CONTEXT_SLOTS: uses[ai].append(battle.CONTEXT_SLOTS[e][0]) pairs = [collections.Counter() for _ in data['anims']] for e, ai in enumerate(entries): if ai < len(pairs) and 0 <= aux[e] < len(data['auxAnims']): pairs[ai][aux[e]] += 1 for i, a in enumerate(data['anims']): ctx = sorted(set(uses[i])) named = [n for n in NAME_PREF if n in ctx] a['name'] = (named[0] if named else 'attack' if move_uses[i] else ctx[0] if ctx else f'anim{i}') a['aux'] = pairs[i].most_common(1)[0][0] if pairs[i] else -1 seen = {} for a in data['anims']: n = seen.get(a['name'], 0) seen[a['name']] = n + 1 if n: a['name'] = f'{a["name"]}_{n + 1}' return uses, move_uses def attach_effects(data, species, raw=False): """Append generated fire/gas prims + their flipbook textures. `raw` matches fragment.extract's: the flipbook frames are already RGBA8, so they are stored as-is rather than encoded, for the packer that wants pixels. """ if not data.get('fx'): return 0 extent, bone_scale = bind_extent(data) made = fx_gen.build_for(species, data['fx'], extent, bone_scale) for e in made: first = len(data['textures']) for i, frame in enumerate(e['frames']): rec = dict(index=-1, w=e['w'], h=e['h'], generated=True) if raw: rec['rgba'] = frame else: rec['png'] = ('data:image/png;base64,' + base64.b64encode( fragment.png(e['w'], e['h'], frame)).decode()) data['textures'].append(rec) g = e['geo'] data['prims'].append(dict( tex=first, cull=0, texAnim=-1, texMap={}, generated=True, effect=e['kind'], blend='add' if e['kind'] == 'fire' else 'alpha', fxFrames=list(range(first, first + len(e['frames']))), pos=g['pos'], uv=g['uv'], nrm=g['nrm'], skin=g['skin'], idx=g['idx'])) return len(made) # --------------------------------------------------------------------- main def main(argv): args = {a.split('=')[0]: (a.split('=', 1)[1] if '=' in a else True) for a in argv} rom_path = args.get('--rom') or find_rom() outdir = args.get('--out') or os.path.join(REPO, 'model_extract') want_js = '--no-js' not in args want_glb = '--no-glb' not in args want_fx = '--no-effects' not in args only = {int(x) for x in args['--only'].split(',')} if '--only' in args else None if not rom_path or not os.path.exists(rom_path): sys.exit('ROM not found. Put a Pokemon Stadium (US 1.0) ROM at\n' f' {os.path.join(BASEROMS, "baserom.z64")}\n' 'or pass --rom=PATH. Searched:\n ' + '\n '.join(ROM_CANDIDATES)) print(f'reading {rom_path}') rom = rom_mod.Rom(rom_path) print(f' md5 {rom.md5}' + ('' if rom.is_expected_us else ' (NOT the expected US 1.0 ROM)')) blobs = rom_mod.pokemon_models(rom) print(f' {len(blobs)} model fragments') tables = battle.BattleTables(rom) moves = battle.load_move_names(REPO) for sub in ('glb', 'textures', 'js'): os.makedirs(os.path.join(outdir, sub), exist_ok=True) manifest = dict( source='Pokemon Stadium (US) 1.0', romMd5=rom.md5, generator='model_extract/pipeline/build.py', coordinateSystem='Y up, +Z front, units are game units (models authored 10x, ' 'baked into the model_root node scale)', frameRate=30, generatedEffects='Prims and textures tagged generated:true are NOT extracted ' 'game data -- see pipeline/effects.py.', animationSlots={str(k): dict(name=v[0], evidence=v[1], description=v[2]) for k, v in battle.CONTEXT_SLOTS.items()}, pokemon=[], extra=[]) move_rows, anim_names, index, fx_count = {}, {}, [], 0 for fileno, blob in enumerate(blobs): if only is not None and fileno not in only: continue try: data = fragment.extract(blob, f'{fileno}.bin') except Exception as exc: print(f' skip {fileno}: {exc}') continue species = data['species'] pokemon = fileno < N_POKEMON if pokemon: rows = tables.rows(species) uses, move_uses = label_animations(data, rows, moves) slug = f'{species:03d}_{battle.SPECIES.get(species, str(species)).lower()}' data['name'] = battle.SPECIES.get(species, f'#{species}') move_rows[species] = [[rows[e][0], rows[e][1]] for e in range(battle.N_MOVES)] anim_names[species] = [a['name'] for a in data['anims']] else: slug = f'x{fileno:03d}_model' data['name'] = EXTRA_NAMES.get(fileno, f'Model {fileno}') for i, a in enumerate(data['anims']): a['name'] = f'anim{i}' a['aux'] = 0 if data['auxAnims'] else -1 nfx = attach_effects(data, species) if want_fx else 0 fx_count += nfx pngs = [base64.b64decode(t['png'].split(',', 1)[1]) for t in data['textures']] if want_glb: with open(os.path.join(outdir, 'glb', slug + '.glb'), 'wb') as fp: fp.write(glb_mod.build_glb(data, pngs)) texdir = os.path.join(outdir, 'textures', slug) os.makedirs(texdir, exist_ok=True) for i, (t, p) in enumerate(zip(data['textures'], pngs)): tag = '_fx' if t.get('generated') else '' with open(os.path.join(texdir, f'{i:02d}_{t["w"]}x{t["h"]}{tag}.png'), 'wb') as fp: fp.write(p) if want_js: with open(os.path.join(outdir, 'js', slug + '.js'), 'w') as fp: fp.write('PKMN_LOAD(' + json.dumps(data, separators=(',', ':')) + ');\n') entry = dict( species=species, name=data['name'], slug=slug, group='pokemon' if pokemon else 'extra', sourceFile=f'{fileno}.bin', glb=f'glb/{slug}.glb', textureDir=f'textures/{slug}', triangles=sum(len(p['idx']) // 3 for p in data['prims']), vertices=sum(len(p['pos']) // 3 for p in data['prims']), bones=len(data['bones']), textures=len(data['textures']), generatedEffects=nfx, animations=[dict( index=i, name=a['name'], frames=a['frames'], seconds=round(a['frames'] / 30.0, 3), endBehavior='clamp' if (a['flags'] & 2) else 'wrap', loopStartFrame=a['loopStart'], **(dict(contexts=sorted(set(uses[i])), moves=sorted(set(move_uses[i])), moveCount=len(set(move_uses[i]))) if pokemon else {})) for i, a in enumerate(data['anims'])]) (manifest['pokemon'] if pokemon else manifest['extra']).append(entry) index.append(dict(species=species, name=data['name'], slug=slug, group=entry['group'], triangles=entry['triangles'], bones=entry['bones'], animations=len(data['anims']))) print(f' {slug:<22} {len(data["anims"]):2d} anims {entry["triangles"]:5d} tris' + (f' +{nfx} effect' if nfx else '')) # ---- move index ------------------------------------------------------ moves_out = [] if move_rows: default_anim = {p['species']: next( (a['index'] for a in p['animations'] if 'attack_default' in a.get('contexts', [])), -1) for p in manifest['pokemon']} for mid in range(1, battle.N_MOVES + 1): users, tally, ndiff = [], collections.Counter(), 0 for sp in sorted(move_rows): ai, ax = move_rows[sp][mid - 1] name = anim_names[sp][ai] if ai < len(anim_names[sp]) else f'anim{ai}' diff = ai != default_anim.get(sp, -1) ndiff += diff tally[name] += 1 users.append(dict(species=sp, animation=ai, animationName=name, aux=ax, differsFromDefault=diff)) moves_out.append(dict( id=mid, name=moves[mid], speciesWithOwnAnimation=ndiff, animationNames=[dict(name=n, species=c) for n, c in tally.most_common()], users=users)) with open(os.path.join(outdir, 'moves.json'), 'w') as fp: json.dump(dict(source=manifest['source'], note=( 'Entry n of the per-species battle table (0-indexed) selects the ' 'animation played when that Pokemon uses move n+1. The table is dense ' '- every species has a row for every move, including moves it can ' 'never learn - and those unreachable rows overwhelmingly point at the ' 'species\' generic reaction animation. Use differsFromDefault.'), moves=moves_out), fp, indent=1) with open(os.path.join(outdir, 'manifest.json'), 'w') as fp: json.dump(manifest, fp, indent=2) if want_js: with open(os.path.join(outdir, 'js', 'index.js'), 'w') as fp: fp.write('window.PKMN_INDEX = ' + json.dumps(index, separators=(',', ':')) + ';\n') if moves_out: with open(os.path.join(outdir, 'js', 'moves.js'), 'w') as fp: fp.write('window.PKMN_MOVES = ' + json.dumps( [dict(id=m['id'], name=m['name'], bySpecies={str(u['species']): [u['animation'], u['aux']] for u in m['users']}) for m in moves_out], separators=(',', ':')) + ';\n') viewer_src = os.path.join(REPO, 'tools/model_viewer/viewer.html') if os.path.exists(viewer_src): with open(viewer_src) as s, open(os.path.join(outdir, 'viewer.html'), 'w') as d: d.write(s.read()) print(f'\n{len(manifest["pokemon"])} Pokemon + {len(manifest["extra"])} other models' f', {fx_count} generated effects') if __name__ == '__main__': main(sys.argv[1:])