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b1250b | Tebby Dog | 2025-07-06 22:09:41 | 1 | # Flash-Container |
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e69bc2 | Tebby Dog | 2025-07-06 22:33:37 | 3 | Skip the fairy-tale, just give me the code already --> [Click Here](https://teb.codes/2-Code/Docker/Flash-Container#usage) |
b1250b | Tebby Dog | 2025-07-06 22:09:41 | 4 | |
5 | # FlashContainer: Host & Serve Flash (.swf) Files with Ruffle |
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6 | ||||
7 | **FlashContainer** is a lightweight container designed to host and serve Flash `.swf` files using the Ruffle emulator. This allows you to easily run and view Flash-based content in a modern browser, even after Flash's official deprecation. |
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8 | ||||
9 | ## How It Works |
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10 | ||||
11 | This container runs a web server using Node.js and serves `.swf` files via the [Ruffle](https://ruffle.rs/) emulator, which is a Flash Player emulator written in Rust. The emulator provides a modern way to play old Flash content by converting it to formats supported by current browsers. |
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12 | ||||
13 | - **Ruffle Integration**: The container downloads the latest nightly release of Ruffle, ensuring up-to-date compatibility with `.swf` files. |
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14 | - **http-server**: This serves the content via HTTP, exposing it on port 80. |
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15 | - **External SWF File**: You can map your own `.swf` files via Docker volume, making it easy to change content without modifying the image itself. |
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16 | ||||
17 | ## Usage |
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18 | ||||
19 | 1. **Pull the Image** |
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20 | ```bash |
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21 | docker pull tebwritescode/flashcontainer |
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22 | ``` |
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23 | ||||
24 | 2. **Run the Container** |
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25 | ||||
26 | Mount your `.swf` file into the container with a volume mapping: |
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27 | ||||
28 | ```bash |
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29 | docker run -d -p 80:80 -v /path/to/your/game.swf:/app/game.swf tebwritescode/flashcontainer |
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30 | ``` |
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31 | ||||
32 | - `/path/to/your/game.swf` should be replaced with the path to your local `.swf` file. |
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33 | - The container will serve your `.swf` file at `http://localhost`. |
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34 | ||||
35 | 3. **Access the Website** |
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36 | ||||
37 | Open a browser and navigate to `http://localhost` (or the IP where your container is hosted) to view and interact with your Flash file. |
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38 | ||||
39 | ## Features |
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40 | ||||
41 | - **Serve Flash Content Easily**: Simple setup for serving `.swf` files. |
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42 | - **Ruffle Emulator**: Play Flash content in a browser without needing Flash Player. |
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43 | - **Volume Mapping**: No need to modify the container—just swap out the `.swf` file. |
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44 | - **Lightweight**: Minimal image size using Node.js and Ruffle. |
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45 | ||||
46 | ## Customization |
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47 | ||||
48 | - You can modify the HTML file that hosts the `.swf` content by editing `index.html` and adjusting the Ruffle embed configurations. |
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49 | - Use different `.swf` files by swapping the file you mount to `/app/game.swf`. |
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50 | ||||
51 | ## Requirements |
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52 | ||||
53 | - Docker installed on your host machine. |
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54 | - A valid `.swf` file to be served. |
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55 | ||||
56 | ## Screenshots |
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57 |  |
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58 | ||||
59 |  |
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60 | ||||
61 |  |
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62 | ||||
63 | --- |
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64 | ## Source |
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65 | Dockerfile |
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66 | ||||
67 | ``` |
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68 | # Base image with Node.js and http-server to serve files |
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69 | FROM node:20-bullseye |
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70 | ||||
71 | # Install http-server globally to serve files |
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72 | RUN npm install -g http-server |
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73 | ||||
74 | # Set working directory |
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75 | WORKDIR /app |
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76 | ||||
77 | # Download the specified nightly release of the Ruffle self-hosted package |
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78 | # Install additional dependencies: Java, Git |
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79 | RUN apt-get update && apt-get install -y \ |
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80 | default-jdk \ |
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81 | maven \ |
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82 | git \ |
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83 | default-mysql-client \ |
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84 | libasound2-dev \ |
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85 | libxcb-shape0-dev \ |
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86 | libxcb-xfixes0-dev \ |
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87 | libgtk-3-dev \ |
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88 | libudev-dev \ |
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89 | libxcb-xinput-dev \ |
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90 | libxcb-xkb-dev \ |
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91 | libxcb-cursor-dev \ |
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92 | default-jre-headless \ |
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93 | cmake \ |
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94 | g++ \ |
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95 | unzip \ |
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96 | wget \ |
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97 | && apt-get clean \ |
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98 | curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y \ |
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99 | . "$HOME/.cargo/env" |
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100 | ||||
101 | # Install curl and jq to fetch the latest Ruffle nightly release |
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102 | RUN apt-get update && apt-get install -y curl jq |
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103 | ||||
104 | # Download the latest nightly release of Ruffle |
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105 | RUN LATEST_RELEASE_URL=$(curl -s https://api.github.com/repos/ruffle-rs/ruffle/releases | jq -r '.[] | select(.prerelease == true) | .assets[].browser_download_url | select(contains("web-selfhosted.zip"))' | head -n 1) && \ |
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106 | wget $LATEST_RELEASE_URL -O /tmp/ruffle-nightly.zip && \ |
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107 | mkdir -p /app/ruffle && \ |
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108 | unzip /tmp/ruffle-nightly.zip -d /app/ruffle && \ |
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109 | rm /tmp/ruffle-nightly.zip |
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110 | ||||
111 | # Take out the trash |
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112 | RUN rm -rf ./ruffle-nightly-2024_10_13-web-selfhosted.zip |
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113 | ||||
114 | # Copy the local HTML file into the container |
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115 | COPY ./index.html /app/index.html |
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116 | ||||
117 | # Copy the local game file into the container |
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118 | #COPY ./game.swf /app/game.swf |
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119 | ||||
120 | # Expose port 80 for serving the SWF game |
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121 | EXPOSE 80 |
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122 | ||||
123 | # Command to serve the game using http-server |
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124 | CMD ["http-server", ".", "-p", "80"] |
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125 | ``` |
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126 | ||||
127 | index.html |
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128 | ||||
129 | ``` |
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130 | <!DOCTYPE html> |
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131 | <html lang="en"> |
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132 | <head> |
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133 | <meta charset="UTF-8"> |
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134 | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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135 | <script src="ruffle/ruffle.js"></script> |
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136 | <style> |
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137 | html, body { |
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138 | margin: 0; |
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139 | padding: 0; |
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140 | width: 100%; |
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141 | height: 100%; |
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142 | } |
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143 | ||||
144 | #ruffle-player { |
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145 | width: 100%; |
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146 | height: 100%; |
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147 | } |
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148 | </style> |
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149 | </head> |
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150 | <body> |
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151 | <script> |
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152 | window.RufflePlayer = window.RufflePlayer || {}; |
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153 | ||||
154 | window.RufflePlayer.config = { |
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155 | "letterbox": "on", |
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156 | } |
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157 | ||||
158 | window.addEventListener("DOMContentLoaded", () => { |
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159 | let ruffle = window.RufflePlayer.newest(); |
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160 | let player = ruffle.createPlayer(); |
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161 | player.style.width = "100%"; // Set player's width to 100% |
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162 | player.style.height = "100%"; // Set player's height to 100% |
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163 | document.body.appendChild(player); |
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164 | player.load("game.swf"); // Load the local SWF file named game.swf |
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165 | }); |
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166 | </script> |
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167 | </body> |
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168 | </html> |
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169 | ``` |
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170 | --- |
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171 | ||||
172 | ||||
173 | ||||
174 | By using **FlashContainer**, you can keep your favorite Flash content alive and playable through modern web technologies. |